![]() The succession of dodges, quick stabs, blocks and well-timed combos is an entrancing and captivating sight, something that turns the fight into a product of intuition rather than precise calculation. Like it or not, you’ll have to learn to fight efficiently and skillfully.īut once you master this skill, every fight becomes a beautiful dance rather than a challenge. It’s outright impossible to simply click your foes to death. Every blow and every slash of the sword feels heavy, no matter if it’s your club hitting an enemy knight or his sword cutting through your flesh. The characters can indeed dodge and jump out of the way of the enemy’s blade if you’re quick enough to react, but if you hope that you can pull that off in a small room with a few enemies, you’re in for a rude awakening. To make things better (or, perhaps, worse, depending on how you look at it), the movement and combat feels heavy and slow-ish, making it impossible to just jump and click your way out of every situation. Every fight is truly an adrenaline rush – no matter how confident you are, the harsh reality is that the ork around the next corner can chop you to pieces just as easily as that fearsome minotaur that you’ve just defeated. “A fighting game in third-person view” would be a fairly fitting description while the camera is kept behind the character’s back at all times, the combat consists of blocking, attacking and performing keyboard combos – and keeping an eye on the character’s stamina and everything else going on around you, because the other enemies won’t hesitate to attack you while you’re busy trying not to get killed by that one troll with a poisoned sword in front of you. The combat mechanics were fairly revolutionary at the time of its release while the fighting system of most other hack-n-slash games of that time (Enclave, Rune…) consisted of the player’s character jumping around and click-spamming the enemies, combat in Blade Of Darkness instead resembles a fighting game like, say, Mortal Kombat – although not as hectic and far more strategic. BOD puts combat above everything else, combat is its heart and core. If I had to summarize this game with just one word, it would have to be ‘combat’. ![]() Severance requires quite a bit of discipline, caution and patience – but if you possess all that, it’s going to be one of the most rewarding and fun games you’ve ever played. It’s challenging and fairly unforgiving, brutally punishing those who rush happily at their first enemy with a sword in their hand by chopping their head off. Let me get this straight, right from the first paragraph – Blade Of Darkness isn’t a walk in the park. ![]()
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